Zephyr

Personality
Despite gaining the gift of flight, Zephyr never gave up his love of riding his motorcycle.

(Phobia: Claustrophobic) Zephyr lives for open air and wide skies. If denied of this freedom and trapped in an enclosed space he can become irrational.

(Reputation: For being reckless)

Capabilities
Zephyr is described as an "air-telekinetic" - able to manipulate the movement and thereby the density of the surrounding air. He frequently uses this to propel himself through the air at speeds of up to 60 miles/ hour, though he has demonstrated the ability to create an air-bubble that allows him to 'fly' through water without suffocation. Theoretically it would be possible for him to use this same technique to fly in a vaccum as he seems able to not only manipulate air but also summon it from seemingly no-where.

Combatively Zephyr is no push over. He can fortify the aforementioned 'air-bubble' to create an "Air Shield" that disperses kinetic force directed at it, or produce a Tornado or Flinging Gust of air to throw opponents or objects around like rag dolls. He has also demonstrated the ability to create sudden Concussive Blasts of air via radically adjustment to air density, creating almost an 'implosion' effect on a target - resulting in an explosive increase of air pressure.

Advantages

 * Attractive 2
 * Equipment 2
 * Fascinate (Expertise: Astronomy)
 * Improved Initiative 2
 * Move-by Action
 * Uncanny Dodge

Skills

 * Expertise: Astronomy 6 (+8)

Powers

 * Air Bubble: Cloud Area Immunity 2 (Suffocation: Drowning, Suffocation: Lack of Oxygen; Affects Others, Cloud Area 3: 60 feet radius sphere, DC 12, Sustained)
 * Air Shield: Protection 6 (air, +6 Toughness, Advantages: Uncanny Dodge; Impervious [2 extra ranks], Sustained)
 * Riding the Wind: Flight 5 (air, Speed: 60 miles/hour, 900 feet/round; Activation: move action)
 * Tornado: Cylinder Area Move Object 12 (air, force, 100 tons, DC 27; Cylinder Area: 30 feet cylinder, DC 22, Damaging)
 * Concussive Blast: Damage 12 (Alternate; DC 27; Accurate 3: +6, Subtle: subtle)
 * Flinging Gust: Move Object 12 (Alternate; 100 tons; Accurate 3: +6, Subtle: subtle)

Equipment

 * Motorcycle

Offense

 * Initiative +14
 * Concussive Blast: Damage 12, +8 (DC 27)
 * Flinging Gust: Move Object 12, +10 (DC 22)
 * Grab, +2 (DC Spec 14)
 * Throw, +4 (DC 19)
 * Tornado: Cylinder Area Move Object 12 (DC 27)
 * Unarmed, +2 (DC 19)

Complications
Power Points Abilities 64 + Powers 84 + Advantages 8 + Skills 3 (6 ranks) + Defenses 21 = 180
 * Phobia: Claustrophobic
 * Reputation: For being reckless.
 * Languages: Native Language